Generate game-engine-ready skyboxes from a text prompt. Equirectangular 2:1, seamless wrap, free trial.
Drop straight into Unity (Skybox/Panoramic shader), Unreal Engine (HDRIBackdrop), or Blender (Environment Texture). No format conversion needed.
Sci-fi space station, fantasy castle, cyberpunk street, post-apocalyptic wasteland, underwater ruins, alien planet, mountain valley, mecha hangar — picked for the most common game environment archetypes.
Our prompt rewriter explicitly tells the model the left and right edges must connect. Verified on every output — no visible seam at the wrap line.
Built on OpenAI's latest image model (the same engine behind ChatGPT image generation). Specialized for panoramic output.
Generated a panorama? Convert it to 6 cube faces in one click for legacy Unity/Unreal pipelines via our Cubemap Generator.
All Pro plans include full commercial use rights — ship in your game, on Steam, on consoles.
Pick a preset or write your own 10-30 word prompt. Style modifiers (cyberpunk, fantasy, sci-fi) work great.
1K for fast iteration, 2K for web, 4K (3840×1920) for VR or detailed engine scenes.
Inspect the result in our embedded viewer before downloading. Catch seam issues early.
Unity, Unreal, or Blender — copy-paste setup below. Convert to cubemap if your pipeline needs 6 faces.

// Assign at runtime (optional)
using UnityEngine;
public class SkyboxLoader : MonoBehaviour {
public Material skyboxMaterial;
void Start() {
RenderSettings.skybox = skyboxMaterial;
DynamicGI.UpdateEnvironment();
}
}Prompt
futuristic orbital space station interior, panoramic windows, planet outside, polished metal walls, cinematic game lighting
When to use each
| Feature | AI Skybox Generator | HDRI Haven | Asset Store |
|---|---|---|---|
| Custom subject | Anything you can describe | Their library only | Their library only |
| Generation time | 30-60 seconds | Browse + download | Browse + purchase + download |
| Commercial license | Included (Pro plans) | CC0 (free) | Varies by listing |
| True HDR (32-bit) | No (LDR source) | Yes | Some |
| Cost | $0 trial, then subscription | $0 | $5-50/asset |
Use HDRI Haven for free real-world environments. Use Asset Store when you need stylized scene-specific kits. Use AI Skybox Generator when you need a specific, custom-described scene that doesn't exist in any library.
Convert your skybox to a 6-sided cubemap in our Cubemap Generator — runs in your browser, no upload, free.
Yes — all Pro plans include full commercial license. Ship in your game on Steam, consoles, mobile stores, or as part of a paid Asset Store listing.
2K (2048×1024) is the sweet spot for Meta Quest 2/3 — it looks sharp without exceeding mobile GPU texture limits. 4K (3840×1920) is fine for Vision Pro and high-end PC VR but may be overkill on standalone Quest.
All three. URP and HDRP both ship with Skybox/Panoramic shader support. Built-in pipeline uses the same shader. For HDRP IBL contribution, use the Sky and Fog Volume → HDRI Sky override pointing to the same texture.
No. Our prompt rewriter explicitly tells the model the left and right edges must connect. We verify wrap-around quality on every output. If you see a seam, regenerate — the model occasionally needs 2 attempts on complex prompts.
Not yet. Generate a panorama first, then convert to cubemap in your browser in one click — no re-upload, no API cost.
We use OpenAI's gpt-image-2 — the latest image model behind ChatGPT's image generation. We specialize the prompt for equirectangular 2:1 panoramic output and verify wrap-around quality. We are not affiliated with or endorsed by OpenAI.
Different image model (we use GPT-image-2; they use their own). Different pricing tiers. Different feature set — Blockade Labs has 8K and depth maps; we have lower starting price and prompt-driven cubemap conversion in the same workflow. Pick whichever fits your project budget and resolution needs.
Yes — use our dedicated AI HDRI Generator. It outputs the same 2:1 equirectangular panorama wrapped in a Radiance .hdr container, suitable for Blender Cycles, Unreal HDRI Backdrop, and Unity HDRP environment lighting. Honest note: source is 8-bit LDR; we don't fake true 32-bit HDR.