AI Skybox Generator

Generate game-engine-ready skyboxes from a text prompt. Equirectangular 2:1, seamless wrap, free trial.

6 credits

Built for game engines

Game-engine-ready 2:1 equirectangular

Drop straight into Unity (Skybox/Panoramic shader), Unreal Engine (HDRIBackdrop), or Blender (Environment Texture). No format conversion needed.

8 game scene presets

Sci-fi space station, fantasy castle, cyberpunk street, post-apocalyptic wasteland, underwater ruins, alien planet, mountain valley, mecha hangar — picked for the most common game environment archetypes.

Seamless 360° wrap

Our prompt rewriter explicitly tells the model the left and right edges must connect. Verified on every output — no visible seam at the wrap line.

Powered by GPT-image-2

Built on OpenAI's latest image model (the same engine behind ChatGPT image generation). Specialized for panoramic output.

Convert to cubemap

Generated a panorama? Convert it to 6 cube faces in one click for legacy Unity/Unreal pipelines via our Cubemap Generator.

Commercial license

All Pro plans include full commercial use rights — ship in your game, on Steam, on consoles.

From prompt to engine in 60 seconds

1. Describe your scene

Pick a preset or write your own 10-30 word prompt. Style modifiers (cyberpunk, fantasy, sci-fi) work great.

2. Generate at 1K, 2K, or 4K

1K for fast iteration, 2K for web, 4K (3840×1920) for VR or detailed engine scenes.

3. Preview in 360°

Inspect the result in our embedded viewer before downloading. Catch seam issues early.

4. Drop into your engine

Unity, Unreal, or Blender — copy-paste setup below. Convert to cubemap if your pipeline needs 6 faces.

Drop into your engine

Unity skybox material setup screenshot
  1. In Unity, drag the downloaded PNG into Assets. Set Texture Type to Default, Wrap Mode to Clamp, Filter Mode to Bilinear.
  2. Create a new Material (Assets → Create → Material). Set its Shader to Skybox/Panoramic.
  3. Drag the panorama texture into the material's Spherical (HDR) slot.
  4. Open Window → Rendering → Lighting → Environment. Set Skybox Material to your new material.
  5. Click Generate Lighting to update GI.
// Assign at runtime (optional)
using UnityEngine;

public class SkyboxLoader : MonoBehaviour {
    public Material skyboxMaterial;

    void Start() {
        RenderSettings.skybox = skyboxMaterial;
        DynamicGI.UpdateEnvironment();
    }
}

Example generations

Sci-fi Space Station

Prompt

futuristic orbital space station interior, panoramic windows, planet outside, polished metal walls, cinematic game lighting

AI Skybox vs HDRI Haven vs Asset Store

When to use each

FeatureAI Skybox GeneratorHDRI HavenAsset Store
Custom subjectAnything you can describeTheir library onlyTheir library only
Generation time30-60 secondsBrowse + downloadBrowse + purchase + download
Commercial licenseIncluded (Pro plans)CC0 (free)Varies by listing
True HDR (32-bit)No (LDR source)YesSome
Cost$0 trial, then subscription$0$5-50/asset

Use HDRI Haven for free real-world environments. Use Asset Store when you need stylized scene-specific kits. Use AI Skybox Generator when you need a specific, custom-described scene that doesn't exist in any library.

Need 6 cube faces instead?

Convert your skybox to a 6-sided cubemap in our Cubemap Generator — runs in your browser, no upload, free.

FAQ

Can I use the generated skybox commercially?

Yes — all Pro plans include full commercial license. Ship in your game on Steam, consoles, mobile stores, or as part of a paid Asset Store listing.

What resolution should I use for mobile VR?

2K (2048×1024) is the sweet spot for Meta Quest 2/3 — it looks sharp without exceeding mobile GPU texture limits. 4K (3840×1920) is fine for Vision Pro and high-end PC VR but may be overkill on standalone Quest.

Does it work with URP / HDRP / Built-in pipeline?

All three. URP and HDRP both ship with Skybox/Panoramic shader support. Built-in pipeline uses the same shader. For HDRP IBL contribution, use the Sky and Fog Volume → HDRI Sky override pointing to the same texture.

Will my skybox have a visible seam?

No. Our prompt rewriter explicitly tells the model the left and right edges must connect. We verify wrap-around quality on every output. If you see a seam, regenerate — the model occasionally needs 2 attempts on complex prompts.

Can I generate cubemaps directly?

Not yet. Generate a panorama first, then convert to cubemap in your browser in one click — no re-upload, no API cost.

Is this the same model as ChatGPT?

We use OpenAI's gpt-image-2 — the latest image model behind ChatGPT's image generation. We specialize the prompt for equirectangular 2:1 panoramic output and verify wrap-around quality. We are not affiliated with or endorsed by OpenAI.

How is this different from Blockade Labs Skybox AI?

Different image model (we use GPT-image-2; they use their own). Different pricing tiers. Different feature set — Blockade Labs has 8K and depth maps; we have lower starting price and prompt-driven cubemap conversion in the same workflow. Pick whichever fits your project budget and resolution needs.

Can I export as HDR for IBL lighting?

Yes — use our dedicated AI HDRI Generator. It outputs the same 2:1 equirectangular panorama wrapped in a Radiance .hdr container, suitable for Blender Cycles, Unreal HDRI Backdrop, and Unity HDRP environment lighting. Honest note: source is 8-bit LDR; we don't fake true 32-bit HDR.