
Which Skybox Format? Equirectangular vs Cubemap vs HDRI
Equirectangular, cubemap, or HDRI? A 30-second decision table for Unity, Unreal, Blender and WebGL — plus free conversion paths for every choice.
Learn how to create, convert, preview, and use AI-generated equirectangular panoramas and HDRI environment maps.

Equirectangular, cubemap, or HDRI? A 30-second decision table for Unity, Unreal, Blender and WebGL — plus free conversion paths for every choice.

Learn how AI-generated equirectangular environment maps can support look-dev workflows, where Radiance .hdr helps, and where captured HDRIs are still better.

Make a 360° photo from a regular image — a practical guide to source-photo choice, prompts, preview checks, and export tips. No 360° camera needed.

Understand the 2:1 equirectangular panorama format, why it looks distorted when opened flat, and how 360° viewers map it onto a sphere.

Learn practical prompt patterns for generating cleaner 2:1 equirectangular panoramas with better horizons, seams, poles, lighting, and scene coherence.